25/3/2016
Game Play Log 4
How does morality influence the choices you make in the game?
Wolf Among Us
I found the game ‘The Wolf Among Us’ enjoyable with a good story. The characters I found relatable and at times felt empathy with them. When playing the game I found that morality was imbued within the gameplay choice situations. Many of the choices given were either negative or positive. E.g. aggressive choice or passive choice. It was then depending on what you choose determines how the story would then progress. Your choice also determined how NPC’s would behave from there. e.g. the game gives little pop ups like ‘(character) will remember this’.
The game also forces you to make moral choices quickly, which could result in either something good happening or something bad to happen. For example, when you have to choose between going to Toad’s or going to Prince Lawrence’s home. By choosing to go to Lawrence’s home in the game you have potentially saved him from death, but if you were to make the choice of going to Toad’s and then to Lawrence’s after, you would find the latter dead on the floor instead of sitting in the arm chair.
Though you are playing the game with your own morality in mind you also have to consider the character you are playing as too. In the game world the character of Bigby is known for being aggressive and angered easily. As the player controlling Bigby you have to consider what he would do in the situation and how he would react to certain NPC prompts. In a way you end up ‘role palying’ Bigby and empathise with him. This influences the morality of the choices made because you aren’t just playing as yourself anymore, you are now playing as another character in a world that differs from yours.
Telltale Games (Developer).(2013).Wolf Among Us [Video Game].United States:Telltale Games
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