Tuesday 30 August 2016

Production Interactive - Narrative and Stylistic Development


Production:Interactive
-Narrative and Stylistic-

Concepts


Pirate character concept

The idea for the character is a stereotypical pirate. I tried to use the common signifiers for a common pirate such as the hat style, peg leg, hook hand, eye patch etc. 



Environment concept

For the environment, as a group we decided on having it move into 3 distinct zones that differed in colour scheme and obstacles. I haven't plotted any obstacles or traps in my environment concept. I was more focused on the flow from one zone into the other. I did play around with adding some pitfalls though. The general idea for my concept was that it starts with a wrecked ship on the beach that travels to a dark cavern which then leads to a ruin-like environment and at the end a body of water which holds the main antagonist.


Thursday 18 August 2016

Creative Studio - Embodied Thinking


Embodied Thinking

A combination of Kinaesthetic Thinking and Empathising.
Kinaesthetic Thinking is thinking through the body. 
Empathising is to imagine yourself in another position and thinking or feeling as they would.




I made a quick animation based off of Michelle.C's fond memory of her recording her friend dancing obliviously. 

Memory:
"I was recording my friend dancing really weirdly in her living room[...]While we were laughing a church member witnessed the scene through the door quietly. I didn't tell her that he was watching. After a few minutes, he goes "good dancing"[...] She hides in shame."




Sunday 14 August 2016

Creative Studio - Pattern


Pattern

To see animation principles in the random motions of water. 

As a small fish swims,
Waters set into motion,
The waves are restless.


Saturday 13 August 2016

Production Interactive - Environment


Production: Interactive

Environment - Horror


I don't have a story for the scene. 
In the image itself though it lacks any form of horror-esque lighting because I'm not sure how to go about doing it. There is a crudely drawn cot in the corner of the room next to a sunflower, signifying that this is most likely a nursery. The sunflower for some reason has a large blood splatter in the centre to which the blood drips down the wall. The drip trail leads down to a rattle which also has blood but next to it there also are small handprints. Handprints that are similar size to a baby's. If you look closely at the window there is also a vague silhouette of someone. 


Wednesday 10 August 2016

Production Interactive - Hypertext - Steampunk


Production: Interactive

Hypertext

Task:
Create a steampunk device.


Hover boots!
Air is suctioned in then circulated through the pipes that wrap around the boots. It is then forced out through the holes on the sole. 

I haven't really planned out how it works that thoroughly but my general idea for how it activates and deactivates is determined by tilt. i.e. tilting forward slightly activates it whereas tilting back till you're sitting on the heel area deactivates it.

Also with additional compass wrist band with stylish lace.

Monday 8 August 2016

Production Interactive - Hypertext - Letter


Production: Interactive

Hypertext

Task:
To Visually design a tome.


It's an old letter written by characters from my game idea 'Mercenary'. The letter is handwritten to have a more authentic feel to it rather than a typed up version. (Although a typed up version will be displayed since the handwriting is most likely hard to read.)

The contents of the letter itself is from an older sister to her younger sister. The older sister is leaving, ultimately running away and deserting, in order to fulfil her dream of freedom. She's apologetic to her sister and loves her dearly but clearly not enough to remain "bound by the crest and crown".

Production Interactive - Hypertext - Weapon


Production: Interactive 

Hypertext

Task:
"Visually design a weapon of your choice and create stats and some flavour text supporting the look of your item."


The weapon is part of my last semester game idea 'Mercenary'. It's a cursed weapon thats hard to come by within the world. Its one out of nine other weapons crafted with the imbued power of the nine tailed fox.

For the colour and overall look of the whip I had to think about it for a bit. The name is subject to change so the current name is only a place holder until I think of something more fitting. 
The colour of the whip, since it's supposedly made from the foxes actual tail I thought it should reflect what my idea of it would be. I had the idea of blue toned silver fur with a slight lilac shimmer. 
A serene and magical colour palette that held power in its shape and form. 

Sunday 7 August 2016

Creative Studio - Playing


Playing 

Remixing panels from the manga "Boku wa Tomodachi ga Sukunai."

The original panel story was about one girl forgetting to hand in her club application. 
I've changed it to a short scenario about a slightly hopeless Senpai(senior) and her uninterested Kohai(junior).

Kohai Notice Me




Friday 5 August 2016

Creative Studio - Synesthesia


Synesthesia Animation

My attempt at recalling the taste of green tea pocky and translating it into a 3 second animation.