Wednesday 30 November 2016

Production Interactive - Game Design

Production : Interactive
Game Design

I was asked to draw various cloud designs for the background as well as try to find some background music for the game. 
For the music, I tried searching for some royalty free music and came across a few sounds but I'm not sure at this stage whether we have time to put it into the game or not. I tried my best looking for a nice tropical island type of sound but it is not that easy to find.

Edited:
The game is using the track Steppin' Out sourced from a royalty free site at
http://www.purple-planet.com/jazz/4583971402

The clouds will be layered to have a similar parallax effect as the trees and cave background. 
These are the cloud designs I drew up in Photoshop:

A set of 4 small clouds

2 large clouds

A cluster of 4 clouds

2 Large fluffy clouds






Sunday 20 November 2016

Production Interactive - Game Design

Production : Interactive
Game Design

I've finished the background for the jungle area and its looking alright so far. 
After getting the correct dimensions for the canvas I resized previously drawn trees and adjusted composition of layout before exporting the separate layers as targa files.


It is quite long compared to my previous concept so to save time I duplicated the same set of trees and moved them around until I liked how the arrangement look. I would then go through the other tree layers to compare its whole look as a composition. I was later told though that it wasn't necessary  to draw the 3 layers of trees at differing heights because once placed into Unity the program could of easily done all the depth perception simple by placing layers closer or further apart.


The finished background:

I'm in the process of cleaning up the background layers for the cave and after I'll need to export each separate layer as a targa then have it placed into the game.


Sunday 13 November 2016

Production Interactive - Game Design

Production:Interactive
Game Design

I'm in charge of drawing up the backgrounds for my groups game. It's going to have separate layers to it so that if needed we can move one individual part of the background. 


In the photo above are concepts for the jungle and cave environment. 


For the cave we thought it would be cool and give the game more depth if there were open areas of the cave so you could see deeper into the background. In the very back of the picture I painted in a view of the ocean so it looked as if you could see out into the horizon. 


I've got here 2 versions of the jungle environment. I added in clouds and changed the position of the trees in the last picture because I thought the arrangement of the trees look more aesthetically pleasing. 

I'm still on the fence about the clouds as the look nice but I'm questioning whether it will look nice with the rest of the game pieces. This is something I'll need to discuss with my group about.